During the last Flash Onlince conference, I had the chance to share the latest work I’ve been involved in at Aerys with the rest of the Minko team. We’ve been working a lot on the next major version because we really want it to be a game changer for 3D on mobiles and the web.
You can read the original announcement for more details. But the big picture is that Minko is going to support WebGL. To introduce this new major feature we’ve created a first technical demonstration:
![]()
To do this, we are completely rewriting Minko using C++ 2011. This new version will include bindings for ActionScript 3 (and obviously Javascript too). So if you’re an AS3 developer: do not panic! You’ll still be able to leverage your AS3 skills with Minko. Yet if you want to learn new tricks now would be a good time and C++ is a good choice.
To understand the process of working with C++ code targeting the Flash platform and HTML5/Javascript, you can start by reading my slides:
To help AS3 developers migrating to C++, I’ve decided I’ll start gathering resources here on this very blog. If you are interested you can start by:

- Voting for our presentation for the next Flash Online Conference: it’s all about taking a deep dive into cross-compiling C++ code to target Flash! (actual Facebook vote)
- Read my first “What I like about C++ 2011″ article introducing shared pointers.