Tutorial: Your first Minko application
In this tutorial we will see how to create your first scene with Minko. At the end of this tutorial, you will have nothing but a colored rectangle. Before you follow this tutorial it is recommended to...
View ArticleTutorial: Display your first 3D object with Minko
Now that we’ve seen how to bootstrap an empty Minko application, it’s time to learn how to display a simple 3D primitive. Step 1: The Camera In order to display anything 3D, we will need a camera. In...
View ArticleMinko Weekly Roundup #1
Updates are committed every day. Demos are starting to pop from third party developers. And I clearly don’t have enough time to write an article about each of them! So I got the idea to write little...
View ArticleTutorial: your first mobile 3D application with Minko
As you already know I’m sure, you can build Android and iOS devices with the Flash platform. And Stage3D is also available on those devices! As a matter of fact, Stage3D was especially designed to work...
View ArticleTutorial: Add pixel-perfect 3D mouse interactivity
In this tutorial we’re going to see how you can add pixel-perfect 3D mouse interactivity. I’ve already introduced a technique called “ray casting” in another article. But it works only with very basic...
View ArticleNew Minko Feature: ByteArray Streams
I’ve just pushed on github my work for the past few weeks and it’s a major update. But most of you should not have to change a single line of code in the best case. The two major changes are the...
View Article3D Matrices Update Optimization
4×4 matrices are the heart of any 3D engine as far as math is concerned. And in any engine, how those matrices are computed and made available through the API are two critical points regarding both...
View ArticleJIT Shaders For Better Performance
The subject is really vast and complex and I’ve been trying to write an article about this for quite some time now. Recently, I made a small patch to enhance this technique and I thought it was a good...
View ArticleStage3D Online Conference Slides
It was really awesome to be invited to talk about Minko today during the Stage3D online conference organized by Sergey Gonchar. He has done an excellent job in organizing this and I hope people enjoyed...
View ArticleFrom ActionScript 3 to C++ 2011
During the last Flash Onlince conference, I had the chance to share the latest work I’ve been involved in at Aerys with the rest of the Minko team. We’ve been working a lot on the next major version...
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